DESIGNER & LEADER
Branding · Design Systems · App Design · UI/UX
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Branding · Design Systems · App Design · UI/UX
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Branding · Design Systems · App Design · UI/UX
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Branding · Design Systems · App Design · UI/UX
·
Branding · Design Systems · App Design · UI/UX
·
Branding · Design Systems · App Design · UI/UX
·
Branding · Design Systems · App Design · UI/UX
·
Branding · Design Systems · App Design · UI/UX
·
Branding · Design Systems · App Design · UI/UX
·
Branding · Design Systems · App Design · UI/UX
·
Branding · Design Systems · App Design · UI/UX
·
Branding · Design Systems · App Design · UI/UX
·
Branding · Design Systems · App Design · UI/UX
·
Branding · Design Systems · App Design · UI/UX
A LITTLE BIT
ABOUT ME

TRAVIS HOWELL
SYSTEMS THINKER
I design with both precision and big-picture thinking, leveraging Figma to create scalable, cohesive systems. From UI components to complex workflows, I ensure that every element fits seamlessly into a larger framework, balancing usability, aesthetics, and long-term adaptability.
I have a deep understanding of design systems, components, variables, auto layout, and prototyping.
I have a deep understanding of design systems, components, variables, auto layout, and prototyping.
FULL-STACK DESIGNER
With over a decade of experience, I bring a versatile approach to design, spanning everything from digital products to brand identity.
I can lead a wide range of projects whether it's refining an interface, crafting a brand, helping with pitch decks, marketing efforts, conducting user research and surveys, landing pages in Webflow, or building a design system that scales.
I've thrived in small teams, large companies, and entrepreneurial ventures. I don’t just design products—I think like a business partner, aligning design with strategy to drive impact and growth.
I can lead a wide range of projects whether it's refining an interface, crafting a brand, helping with pitch decks, marketing efforts, conducting user research and surveys, landing pages in Webflow, or building a design system that scales.
I've thrived in small teams, large companies, and entrepreneurial ventures. I don’t just design products—I think like a business partner, aligning design with strategy to drive impact and growth.
PERSONAL LIFE
I'm a happy husband and father of two based in Raleigh, NC, Army Combat Veteran, entrepreneur, and massive fan of The Office.
For ~8 years, I ran Creative Grenade, a freelance design agency serving top names in the gaming and esports industry.
When I’m not designing, you’ll find me playing board games with my family, diving into Valorant and Apex Legends, or working on my side business, pkmn.gg, a Pokémon TCG collection tracker.
For ~8 years, I ran Creative Grenade, a freelance design agency serving top names in the gaming and esports industry.
When I’m not designing, you’ll find me playing board games with my family, diving into Valorant and Apex Legends, or working on my side business, pkmn.gg, a Pokémon TCG collection tracker.
Pipeline
As Lead Designer at Pipeline.gg, I designed an engaging eLearning platform for aspiring content creators, developing a custom UI design system, user-friendly UX patterns, and interactive learning experiences to support the next generation of streamers.
Metafy
As Senior Product Designer at Metafy, I helped shape the platform that enables top gamers to monetize their skills through coaching, courses, and content. I led the design of key features like Guides, refined UX/UI, and contributed to the Metafy Design System for a cohesive user experience.
Mushroom
As Principal Product Designer at Mushroom, I led branding, UX/UI, and design systems for a fast-growing gaming social platform, helping scale it to nearly 1M DAUs and integrate a gamified digital currency system.
MIsc. UI
With experience spanning B2B, B2C, and beyond, I’ve designed intuitive, user-focused digital experiences across various industries, ensuring usability, scalability, and strong visual appeal in every project.
D&D Beyond
As Product Designer for D&D Beyond, I helped design and refine core features like the Character Builder, Character Sheet, and Encounter Builder, transforming Dungeons & Dragons into an accessible and engaging digital platform—leading to its $146.3M acquisition by Hasbro.
Adobe
As an Official Adobe Live Streamer, I hosted live UI/UX design sessions on Twitch, mentoring young designers and showcasing Adobe XD during the launch of Twitch’s Creative section, streaming over 250 hours of design content.
pkmn.gg
As Co-Founder of pkmn.gg, I helped create a powerful Pokémon TCG collection tracker and deck building platform, making it easier for collectors to organize, value, and manage their cards with real-time pricing and advanced tools.